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PSP Go disassembled in awesome stop motion video

January 22, 2010

Oh sure, we’ve seen Sony’s UMD-hatin’ PSP Go splayed before, but never like this. Call us crazy, but we’re calling stop motion video the future of unboxings and tear downs. Seriously — this is one wild two minute ride that you simply have to take. Peek the video after the break, won’t you?

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PSP Go disassembled in awesome stop motion video originally appeared on Engadget on Fri, 22 Jan 2010 20:15:00 EST. Please see our terms for use of feeds.

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PSP Go Rewards program hitting DRM-laced brick wall

October 8, 2009

Needless to say, none of this applies to the Americans in attendance, but for international PSP Go buyers looking forward to taking advantage of Sony’s PSP Go Rewards program, the always user-friendly DRM seems to be putting a solid kink in those enjoyment plans. According to a growing number of users at the official European PlayStation boards, an error by the name of 80109D53 is causing downloaded titles to not play back on the new handhelds. We’re told that Sony is aware of the issue and is toiling away in an effort to fix things, but for now, it seems as if you can sidestep some of the risk by downloading your trio of free titles (which Sony offers if you’re an existing UMD owner) directly to the PSP Go rather than sideloading ‘em from a PS3. Any others having this issue? Figured out a solution? Shoot your mouth off in comments below.

[Thanks, James]

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PSP Go Rewards program hitting DRM-laced brick wall originally appeared on Engadget on Thu, 08 Oct 2009 21:50:00 EST. Please see our terms for use of feeds.

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Sony announces ’snackable’ 100MB Minis for PSN Store

August 18, 2009

Over in beautiful Cologne, Germany, Sony has just confirmed what we’ve suspected for months now. Exclusive to the PSN Store, loyal Sony gamers will soon have access to a new segment of titles, ones that’ll be available anytime and anywhere that there’s an internet connection. The 100MB (or less) selections — which are being officially called Minis — are designed to take advantage of the “smaller development cost on the PSP,” and if all goes well, we’ll see 15 games (such as Tetris, Hero of Sparta, MiniGore and Fieldrunners) launching on October 1st. There’s been no mention yet of how expensive these “snackable” apps / games will be, but we’re holding Sony to its promise of 50 by the end of 2009.

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Sony announces ’snackable’ 100MB Minis for PSN Store originally appeared on Engadget on Tue, 18 Aug 2009 13:23:00 EST. Please see our terms for use of feeds.

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Sony to court iPhone devs, match App Store pricing?

August 14, 2009

We’ve known for a while now that “snackable” content (inexpensive apps for instant gratification) was in the cards for the PSP, a fact that supports rumours reported by Pocket Gamer that handheld games for the PlayStation Network will be priced in the €1-5 range — on par with Apple’s App Store. In addition, it seems that the company has been “actively sourcing” iPhone developers to bring their existing titles to PSN. Who knows? Maybe the quick’n'easy approach to games (and someday apps?) will take some of the sting out of the PSPgo’s “premium” price point. Either way, if all this is true it’s turning out to be a red letter day for iPhone devs.

[Via gamesindustry.biz]

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Sony to court iPhone devs, match App Store pricing? originally appeared on Engadget on Fri, 14 Aug 2009 12:54:00 EST. Please see our terms for use of feeds.

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Modder hacks PSP for DualShock 2 control, proves kids aren’t worthless

August 13, 2009

Okay, so there’s at least a sliver of a chance French modder Flasheur got his inspiration from an eerily similar mod last year that involved Sony’s PlayStation Portable and an original DualShock controller, but hey, progress is progress. This time around, we’re looking at a rather dashing blue PSP and a DualShock 2, and while the actual modding process looks to have taken a different route (three connections on the rear versus one on the side), the end result is the same. Bliss. Pure bliss. Hop on past the break for an entirely-too-lengthy video demonstrating the hack in action, and hang tight for a DualShock 3 iteration to surface in 5, 4, 3…

[Via Slashgear]

Continue reading Modder hacks PSP for DualShock 2 control, proves kids aren’t worthless

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Modder hacks PSP for DualShock 2 control, proves kids aren’t worthless originally appeared on Engadget on Thu, 13 Aug 2009 08:56:00 EST. Please see our terms for use of feeds.

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Sony said to have seriously considered second analog nub for PSP Go

July 22, 2009

It’s no secret that a second analog nub was one of the biggest demands for what’s now known as the PSP Go and, according to Sony exec Shuhei Yoshida, those requests were heard loud and clear during the Go’s development. Speaking with Game Informer, Yoshida said that Sony had some “very serious discussion” about adding a second analog nub to the PSP Go, but ultimately decided against it to avoid splitting the PSP market in two. He further elaborated that the PSP Go is “designed to be perfectly compatible with the PSP-3000 and all the games that released before that,” adding that “we are talking about the mid-life cycle of this platform” (referring to Sony’s ten-year life cycle plan for all of its consoles). In other words, don’t bet on one showing up on the inevitable PSP Go Slim 6000 either.

[Via Joystiq]

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Sony said to have seriously considered second analog nub for PSP Go originally appeared on Engadget on Wed, 22 Jul 2009 14:34:00 EST. Please see our terms for use of feeds.

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Sony exec says UMD-less PSP was "always the plan"

July 2, 2009

Well, it’s no secret that plenty of folks have been talking about a UMD-less PSP since day one, but it looks like that’s been the case behind the scenes at Sony as well, at least according to the company’s head of product planning, Naoya Matsui. Speaking with GameBusiness.jp, he said that Sony has “planned to release a PSP model without a UMD drive since the very beginning,” but that if “we’d simply released the hardware, there wouldn’t have been much for everyone to enjoy,” adding that Sony “needed to prepare the right environment for it first – things like the transferal of content with the PS3 and PSN, and PC software to manage content like music and movies such as Media Go.” Matsui further went on to explain that Sony also had to wait until the “delivery of digital content was on par with the delivery of physical media,” which it obviously thinks has now finally happened.

[Via Joystiq]

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Sony exec says UMD-less PSP was “always the plan” originally appeared on Engadget on Thu, 02 Jul 2009 14:39:00 EST. Please see our terms for use of feeds.

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